Products in Development Were developing an assortment of relatively inexpensive, high-value roleplay games, roleplay and miniature game accessories, miniatures rules, and RPG background music. In everything we do, we intend to take the time and effort to get it right, through playtesting, editing, and considered graphic design so that you can get the most out of what you've purchased. ROLEPLAY GAMES & SUPPLEMENTS All our roleplay products will be based on the same system of rules (Weapons & Wonder) and thus will permit easy travel between settings for Player Characters. All products will include lots of Adventure Ideas, Gamemaster Tips, and at least one complete Adventure Scenario. Roleplay projects currently in development include: THE MURPHYS WORLD RPG PRODUCT LINE This product line currently consists of our two current RPG releases Murphy's World and Bob, Lord of Evil. We have a number of projects underway to support this line. We are seeking writers interested in working on these and other products. SPACE SCUM: The Adventures of Rutgers Rangers A setting supplement for Murphy's World. This sourcebook takes humorous adventuring beyond Murphy's World and out into the galaxy at large. Some former Space Marine compadres of Sean Murphy established a mercenary force hiring out their services to the highest bidder they take pride in never turning down a well paying job, regardless of the risk. Thus, they've acquired a reputation as tough, hard-fighting, committed soldiers. Inevitably they end up embroiled in the political intrigues of galactic conquest. Regretfully, however, their methods are often completely inept; luck typically plays a significant role in their miraculous continued survival of seemingly suicidal assignments. They are in constant need of new recruits. This is where the Murphy, and the players, come in.... NOIROPOLIS: The City of Shadows A setting supplement for Murphy's World. Located in Karloffornia, the western frontier of the Dark Lands, Noiropolis appeared one day out of nowhere and continues to develop and expand with size and expectations of the population. The original inhabitants were convention attendees at a Film Noir Convention; once through the Dimension Gate, their active imaginations focused the forces of Ludo and transformed the nearby region into the city of their darkest dreams. The book effectively takes a poke at the cliches of the film noir genre. THE BRIDE OF BOB: Bob, Lord of Evil Adventure & GM Screen Bob, Lord of Evil has selected a bride, Angelica a beautiful, young, nubile Elf-maiden. Naturally, she had to be kidnapped. This is not the first of Bob's attempts to marry, in fact it is the thirteenth; no previous bride has survived the ceremony! Should a bride make it through the night, a longstanding prophecy decrees that the forces of darkness will align and Bob will be able to amass the resources necessary to extend his reach out of Tir Nan Bob and the Dark Lands to begin the conquest of all of Murphy's World. (Amazing what the right woman can do for you, isn't it?) Hearing of the Characters exploits whether true or not her father, a rural Lord, entreats them into mounting a rescue and returning her to his court, unharmed. The Characters are not alone in wanting to prevent Angelica from becoming Bob's bride: Ahriman, concerned about the potential threat to his status should Bob take a bride has instructed Lilith, his personal aide to provide subtle assistance to the Characters. Further help (and potential chaos) is provided by Eve, Bob's first fiancee a jealous ghost; Lord Narrputz, Angelica's betrothed fiancee; Elvira, the 'entertainment' for the stag party; and a corpse-bride, sewn together from pieces of Bob's previous fiancee's by the loyal dark priests. THE NANOGENESIS RPG PRODUCT LINE Nanogenesis is our second major RPG line. It is a serious product which is designed to reflect the bleeding edge of current cultural trends including: perceptions of reality, the nature of what it is to be human, and the ethics and integrity of society and its people. We have a number of projects underway to support this line. We are seeking writers interested in working on these and other products. NANOGENESIS: Perception Creates Reality A completely new setting with rules based on the Weapons & Wonder RPG system. ITS 2063. THE FUTURE IS PERFECT
PREPARE TO BE INITIATED! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NANOGENESIS is a roleplay game about discovery and change. NEW WASHINGTON: Political Intrigue in the World of Nanogenesis As everyone knows, the original Washington, capital city of the USA, was destroyed by a surprise nuclear attack during the Chinese War in the '20's. New Washington, situated in America's heartland, at the nexus of four great states Nebraska, Kansas, Iowa, and Missouri, on the Missouri River, is the first metropolis built from the ground up in this century, incorporating the latest in technological marvels. It is also the place of intense political intrigue and the locus for numerous conspiracies many of which are oblivious to the politicians who live and work there. New Washington will detail the setting and explore the events and history surrounding this city both visible and hidden. PERCEIVERS: The Power Within There is a small percentage of humanity born with an unusually high quantity of Mystic sensitivity. This quirk is due to a recessive gene of Neanderthal origin. Today some individuals carry the Neanderthal gene which codes for psionic talent. Two genes, one from each parent is required to confer psionic ability; one gene simply enables the chance of passing on the ability to offspring. Such people have existed in small numbers throughout history. They typically possess a minor 'gift' of perception (e.g., empathy, the ability to sense auras, ghosts, hear unusual sounds or the thoughts of others, experience precognitive dreams or visions, etc.); these are the Perceivers. Often the individual possessing the ability is unaware of its significance or potential, and in an effort to better fit in with others attempts to ignore or deny their extra-sensory perceptions. Sometimes the person will allow it to aid them in their daily activities (eg. the ability to sense the emotions of others helps one socially). Some use their gift to help others, and many of these people are drawn into charity work either part or full time appropriate in a society which promotes the engaging in 'good works' to those receiving Guaranteed Minimum Income. A few use their gift to promote their own ambitions (e.g., negotiations, gambling, theft, etc.). The Groups and Factions of the 'Hidden World' are particularly interested in Perceivers, and when one is found they will usually try to expose the person unknowingly to a situation designed to 'test' their ability. If they seem suitably powerful, the individual is approached and offered the opportunity to 'meet others like themselves' via a free grant to a educational foundation (they are told that a wealthy benefactor has founded the 'college' for purely benevolent research reasons). If they are found to be in possession of significant potential, an attempt will be made to further initiate and indoctrinate them into the organization. Some 'normal' Humans view Perceivers as a 'new' or different species. Their power appears as a mystical and wondrous power for good to some an unfathomable threat to others. Perceivers: The Power Within may be used as a stand alone game, or as a setting supplement for NANOGENESIS or any other techno-future game setting. DARK FRONTIER: The Solar System in the World of Nanogenesis Since the orbit of the first satellite, humanity has wanted to take possession of the dark frontier of space. During the 21st century the first multinational space station led to commercial ventures, and then bases on the Moon and Mars. Eventually other stations were established throughout the solar system. Dark Frontier details the state of affairs in the solar system in 2063. It describes the physical infrastructure, the technology, the politics, and the ongoing intrigues involving the Groups and Factions. It may be used as a stand alone game, or as a setting supplement for NANOGENESIS or any other techno-future game setting. SENTINELS: Stalkers of the Dark Set in the year 2063, this book provides a realistic glimpse into the dark world of the undead and the threat they pose to mortal society. The Sentinels is the name of an organization pledged to neutralize the vampire threat preserve and promote a compassionate human society. The book provides information the Sentinels have collected on the history of the vampire threat and humanity's attempts to combat it. It includes the structure of the Sentinel organization and similar groups throughout the world. Technology and supernatural powers are detailed, along with their use in tracking and eradicate their quarry. Sentinels: Stalkers of the Dark combines elements of cybertech, paranormal, commando and spy operations, plus a good dose of horror. The book may be used as a stand alone game, or as a setting supplement for NANOGENESIS or any other techno-future game setting. THE AURORA RPG PRODUCT LINE Aurora is our third major RPG line. It provides for the ultimate mix of technology and magic to produce a setting with a true sense of wonder and the realization of the unexpected. We are currently seeking writers interested in working on this product line. AURORA: Illuminating the Darkness Generations have passed since a disaster from space transformed the Earth from a technological civilization to a mana-rich realm of uncertainty and danger. Civilization has collapsed and the process of rebuilding is beginning. Your Character is a member of a small settlement of sorcerors, Aurora, who have isolated themselves as a means of self-preservation. You were born into this community and have only the writings and stories of the elders to provide any connection with the past. The masters have determined that the time has come to send out a number of small parties to gather information on the condition of the world at large; you have been chosen to join one of these groups. You are to venture out into the unknown, experience something of the world, and report back within the year. NON-RPG GAME PRODUCTS UNDER DEVELOPMENT We have an number of games under development that are not roleplay games. Here are a few that are closest to being brought to market. GRIT Multigenre Miniatures Rules GRIT is a system of rules which you may use for tactical gameplay with 25 28 mm miniatures where each figure represents one person or creature. Distances are presented in the form of inches with the scale 1" [2.5 cm] on the table-top or playing surface (if using Adventure Areas or other interior gameplay surface this is divided into 1" squares or hexes), equaling 5' [1.5 m] all measurements listed in feet are relative to the miniatures. GRIT includes ideas and resources for creating scenarios in different genres. The rules will encourage flexibility, speed, the modular addition of additional rules as desired. This is the advanced system of the basic rules included with Adventure Areas.
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This page was last updated September 19, 2023.
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